These days I had the opportunity to test PhoneGap, an open source framework for creating native mobile apps with web standards. So, first things came to mind when you think about HTML5, is that even if mobile browsers are very fast to implement new features, you cannot truly count on “standards” but on “drafts”. The [...]
Tag Archives: html5
HTML5.armonica is another example of what you can do with new drawing technologies on the Web. This demo has been inspired by a Splinter Cell reminds about some time ago. In order to crack a system, in the game, you had to match a given signal with a random one, generated on the fly. In [...]
Quick Demo Last weeks i’ve been working a lot with Ogre 3D engine and by consequence i couldn’t bring something, even little, here on my blog. The topic is the classic projectile motion (not considering air drag) re-adapted to HTML5 implementation.
E iniziano già a spuntare, tra la confusione delle buzzword (vedi HTML5 e Apple) degli ultimi tempi, anche le prime librerie di sviluppo che forniscono un’interfaccia sul mondo della grafica vettoriale. In questo caso si tratta di Raphaël, open-source e sviluppata rigorosamente secondo le raccomandazioni del W3C in materia di SVG e VML. Il funzionamento [...]